Version 1.1.0
After getting some feedback from the community, I have created a few major changes.
- Added a layer system
- Added events
- Added confirmations on any changes that have been made
- Footstep Manager can now be opened via Footstep Entity
Layer System
Layer system let’s you use different sounds for the same ground types based on entity, for example on concrete a player will have normal footstep sounds, but an alien will have stomps. You mark ground as concrete and on entity set layer to the desired one.
Events
I have added two events to make programming a bit easier.
“On Footstep Sound Played” which will run when this entity will play a footstep sound, it will also pass the Transform (who called it) and a string (the ground type).
“On Ground Changed” which will run whenever a ground changes on this entity, for example they walk from concrete to grass, it will pass the tag from and tag to, in this case it would be “Concrete”, “Grass”
Files
Get Advanced Footstep System
Advanced Footstep System
Easily manage and configure footsteps for your game!
More posts
- Updated DocumentationOct 25, 2021
- Version 1.1.2 - Bug FixesOct 24, 2021
- Update 1.1.1 - Bug FixesAug 15, 2021
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